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Creating an Ancient Greek Hoplite Shield in Blender and Substance Painter (old workflow)

$5+
$5+
4 ratings

Hello friends, my name is Martin and I welcome you to my very first course from the "Heroes of Bronze" series!

____________________________

About the course:

The Hoplite Shield. A symbol of the fighting class of the ancient Greece. The most important part of the war gear of the hoplite warrior.

That is why I chose it to be the first model in the series of tutorials focusing on the ancient Greece history. In the first part of this course, you will learn how I modeled, polished and UVed this asset in Blender, a bit about hair particle editing, various modifiers, creating UV Atlases, topology fixing and more.

The second part is all about creating various maps, shaders and textures in Substance Painter, baking them and then exporting.

In the last part, you will see the process of plugging in the Substance textures, lighting the asset and finally, rendering.

You can watch these tutorials for free on Youtube, but those of you who decide to buy this course on Gumroad will receive the complete project files package, a realtime recording of the cover art creation process and a few bonus videos.

Thanks for watching... and enjoy.

____________________________

NOTE: If the HDRI doesn't work in the packed Blender files, find it here: http://www.openfootage.net/hdri-360-port-syros-greece/

____________________________

BONUS: I added 6 variations to the original shield textures, including Spartan Lambda and Athenian owl. Blender files included (with the shield asset).


To learn more about Heroes of Bronze go to: http://martinklekner.com/portfolio/heroesofbronze/

$5+
$5+

Creating an Ancient Greek Hoplite Shield in Blender and Substance Painter (old workflow)

Hello friends, my name is Martin and I welcome you to my very first course from the "Heroes of Bronze" series!

____________________________

About the course:

The Hoplite Shield. A symbol of the fighting class of the ancient Greece. The most important part of the war gear of the hoplite warrior.

That is why I chose it to be the first model in the series of tutorials focusing on the ancient Greece history. In the first part of this course, you will learn how I modeled, polished and UVed this asset in Blender, a bit about hair particle editing, various modifiers, creating UV Atlases, topology fixing and more.

The second part is all about creating various maps, shaders and textures in Substance Painter, baking them and then exporting.

In the last part, you will see the process of plugging in the Substance textures, lighting the asset and finally, rendering.

You can watch these tutorials for free on Youtube, but those of you who decide to buy this course on Gumroad will receive the complete project files package, a realtime recording of the cover art creation process and a few bonus videos.

Thanks for watching... and enjoy.

____________________________

NOTE: If the HDRI doesn't work in the packed Blender files, find it here: http://www.openfootage.net/hdri-360-port-syros-greece/

____________________________

BONUS: I added 6 variations to the original shield textures, including Spartan Lambda and Athenian owl. Blender files included (with the shield asset).


To learn more about Heroes of Bronze go to: http://martinklekner.com/portfolio/heroesofbronze/

4 ratings
  • You'll get: 3 hours of commented tutorial for Blender and Substance Painter // Finished Aspis shield asset for Blender // Substance Painter Smart Material // Greek decorative alphas // 3 hours of realtime recording of cover art creation // Timelapse of Cover Art Creation Process // 1 Bonus Photoshop Lesson

  • You'll get: 3 hours of commented tutorial for Blender and Substance Painter // Finished Aspis shield asset for Blender // Substance Painter Smart Material // Greek decorative alphas // 3 hours of realtime recording of cover art creation // Timelapse of Cover Art Creation Process // 1 Bonus Photoshop Lesson

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    Creating an Ancient Greek Hoplite Shield in Blender and Substance Painter (old workflow)

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