Modeling and Texturing a Helmet in Blender and Substance Painter

$5+
3 ratings

In this 1,5 hour long course,  I will show you how I make a typical asset for my Heroes of Bronze project. In this case, a Chalcidian helmet, using Blender and Substance Painter. In 9 lessons, I will guide you through modeling, UVing, Particle Hair setup, exporting to Substance Painter, texturing the asset and rendering it back in Blender.

The videos are free on Youtube but if you want to get the source files and the all the project files and lessons, consider buying the package here.

Software used:

Blender 2.8

Substance Painter


The Course Contains:

- 100+ minutes of commented video lessons

- Blender 2.8 modeling and UVing workflow, tips and tricks

- Substance Painter lessons, creating materials and re-purposing provided Smart Materials

- bonus: the whole helmet project (both .blend and .spp project files)

- bonus: the final helmet model


WARNING: Any unauthorized re-distribution of the helmet model is prohibited. Don't put it on CGTrader or Turbosquid, please.


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100+ minutes of commented video lessons; Blender 2.8 modeling and UVing workflowg guide; Substance Painter lessons, creating materials and re-purposing provided Smart Materials; Bonus: the whole helmet project (both .blend and .spp project files)

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$5+

Modeling and Texturing a Helmet in Blender and Substance Painter

3 ratings
I want this!